![]() ![]() The voice acting for key characters is also top notch, with both Tina and Sam endearingly portrayed by performances from Lizzie Freeman and Richard Epcar. The music is synth heavy, and very clearly inspired by Vangelis‘ Blade Runner soundtrack. It might have made for a tongue in cheek joke, but it’s just a shame that one of the key players in an otherwise beautifully designed set of characters is so bland and obvious.Īs with the visuals, the audio is generally of a high quality. Another fairly uninspired design is that of the main villain, who is an obvious riff on a certain twice-impeached Home Alone 2 actor. There are a few exceptions, such as the cookie-cutter floors in slums and hotels that are likely intentionally similar to sell a feeling of dreariness. Tina and Sam are gorgeously rendered, as are most of the locations and characters they visit across Neo-Berlin. Given that it’s developed in the same style as the award winning Robot Will Protect You this comes as no surprise. ![]() While gameplay for Encodya may be standard fare, the visuals are anything but. Usually polish drops off towards the end when budgets get tight, but this isn’t the case with Encodya. In that way it was nice to see that lessons were being learned as the game progressed, rather than the other way around as is often the case with lower budget or indie titles. That said, the vast majority of these issues were in the opening chapters of the game, and had disappeared midway through the game. Another common pitfall that got me was having to interact with the same object or person multiple times in a row without any prompting to do so. Usually these actions are narrowed down to using whatever the most recent items collected are, but that doesn’t make it much less frustrating. In the end I resorted to clicking on everything with everything else until something worked in those situations. ![]() There were a few cases where there seemed to be zero logic to the actions required to progress. The only minor variation is that some actions can only be completed when using Tina, some when using Sam, but as the pair are never separated you can switch between them at any time to complete any action that requires one over the other.Įncodya doesn’t do much to reinvent the wheel for Point and Click games, and unfortunately there are some basic design lessons that it hasn’t learned from older games in the genre that can lend to frustration. You control Sam and Tina by clicking on screen to move between locations, interact with objects, speak to other characters or select inventory items. Cyberspace, The Final FrontierĮncodya uses the typical interaction you’d expect from any point and click game from Monkey Island to Professor Layton. From there Tina and Sam are led on a quest through Neo-Berlin and cyberspace, led on by a secret note left for Tina by the deceased father she never knew she had. As the pair search for food and other items for their survival they learn that local police are searching for a bot that matches SAM-53‘s description. At the game’s opening the pair are homeless, living rough in a makeshift shelter on a city rooftop, siphoning power off a nearby neon advertising light. While Chaosmonger have a number of award winning short films to their name, Encodya is their first foray into game development.Įncodya continues to follow the story of Robot Will Protect You protagonists Tina, a 9 year old orphan and SAM-53, the nanny-bot assigned as her protector since birth. The game is developed by Piovesan’s Chaosmonger Studio and published Assemble Entertainment, who are probably best known for their publishing of the recent Leisure Suit Larry revival. Encodya is a Cyberpunk Point and Click Adventure based on the animated short Robot Will Protect You by Nicola Piovesan.
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